Lloyd Richards Design
D3
PHYSICS

May 25, 2023

Applying D3 Force in React

Getting a feel for how to apply D3 force in React

For a new visualization I'm working on, I wanted to use D3's force layout to position nodes. I've used D3 force before, but never in React. I was curious how to apply the force to the DOM nodes in React, in a way that would be performant and not cause React to re-render the nodes on every tick.

I got some solid advice for Bia who had worked on a similar problem before. In her Lego Chart project, she uses a useState hook to rerender the nodes when the force layout ticks. This is a great solution, resulted in the following:

The interesting this solution is that the setRenderRounter is used to trigger the render of the component on every tick. This is a bit of a hack, but it works. The downside is that it causes the component to re-render on every tick, which is not ideal.

useEffect(() => {
  const nodes = data.map((d) => ({ ...d, color: randomColor() }));
  setItems(nodes);
 
  simulation
    .force("forceX", forceX(width / 2))
    .force("forceY", forceY(height / 2))
    .force("charge", forceManyBody())
    .force(
      "collide",
      forceCollide<Node>()
        .strength(0.1)
        .radius((d) => d.count + 10),
    )
    .on("tick", updateSimulation)
    .on("end", endSimulation)
    .nodes(nodes)
    .alpha(0.5)
    .restart();
}, [data]);

The useEffect triggers the initial simulation and applies the correct forces based on the data. The important part is that the nodes are creates and set to the items before being passed to the .nodes() method of the simulation. This is what allows the simulation to update the items with new x and y coordinates without rerendering the component. Then with the .alpha() method, the simulation is stopped once the elements settle to save performance.

Finally, the component returns a div that contains an SVG element. The SVG element contains a circle element for each Node object in the 'items' array. The cx, cy, and r attributes of each circle element are set to the x, y, and count properties of the corresponding Node object, respectively.

Alternative

This second approach is a little cleaner with the nodes from the simulation being updated a layout property which can be mapped over. I've noticed that this resulted in a little more type issues as I needed to extend the SimulationNodeDatum with the Node type of the data point.
This is a little more complex, but I think it's a little cleaner.

useEffect(() => {
  const simulation = forceSimulation()
    .alphaMin(0.1)
    .force("forceX", forceX(width / 2))
    .force("forceY", forceY(height / 2))
    .force("charge", forceManyBody())
    .force(
      "collide",
      forceCollide<Node>()
        .strength(0.5)
        .radius((d) => d.count + 10),
    );
 
  simulation.on("tick", () => {
    simulation.tick(1);
    setLayout([...simulation.nodes()]);
  });
  simulation.nodes([...data.map((d) => ({ ...d, color: randomColor() }))]);
 
  simulation.alpha(0.5).restart();
 
  return () => {
    simulation.stop();
  };
}, [data]);

In the useEffect there is now only a scoped instance of the simulation and callback functions for the tick are applied on initial load here. There is also a cleanup function for when the component unmounts.